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A stitchpunk is a ragdoll-like homunculus robot animated by a cognitive fragment of a human's soul. They are brought to life and awakened by means of alchemical performance via the Talisman.

The word "stitchpunk" is an identification term playing off the word "steampunk."

Description/Appearance[]

Stitchpunks are a race of homunculi crafted of a metal endoskeleton, a protective padding layer, and a skin of burlap or other chosen fabric for a top covering and a material hold the body’s structuralism together. They have camera shutters for eyes, and their upper arms and thighs are covered with fabric, while their wrist and ankle joints are not. Their hands can be made out of different materials varying from carved wood and molded copper to other metal materials; their feet are similar to human shoes. A stitchpunk cannot come to life until a soul fragment has been transferred into the stitchpunk.

Because each of the nine stitchpunks have a particularly segmented cognitive function of a human‘s overall personality, they each represent one quality of the human soul. The first is the most flawed, and the ninth is the closest to perfection. However, there is no tenth stitchpunk because there is no such thing as a perfect human being or a living entity with the attributes of sheer perfection. Stitchpunks can only function accordingly when working together, with each of their opposing personalities counterbalancing each other's.

Unlike the other machines, stitchpunks are the only artificial specimens that are capable of speech (with the exception of 3 and 4) and behaving like sapient beings. All the other machines give sound and behave feral and animalistic.

9 (2005) Stitchpunks[]

5[]

He is shown as 9's elderly and grumpy teacher, working with 9 together to help survive in the surreal, junkyard-like world. 5 is killed by the Machine. When 9 obtains the talisman from the dead Machine, 5's soul walks out of the Talisman and gives 9 a nod of approval.

9[]

Main article: 9 (Character)

9 is perhaps the last stitchpunk currently living in the short. He runs away from the Machine and lures it into a trap, killing it. He later takes the talisman that the Machine used to kill the other stitchpunks and assembles it together to bring out the souls of the deceased stitchpunks, sending them to the afterlife. After that, he sets off on a new journey.

9 (2009 film) Stitchpunks[]

1[]

Main article: 1

1 was the first stitchpunk created, and because of that he is the self-made leader of the stitchpunk tribe. He is egotistically sharp-witted and persistent, but he is also irritable and cowardly. He wears a tall hat, a tattered red cape, and he carries a large staff to make him look more intimidating. He is the most flawed of the stitchpunks.

He represents The Scientist's fearful and stubborn nature, and the defiance against the war that prevented him from giving up on creating the stitchpunks.

2[]

Main article: 2

2 was the second stitchpunk created. He is a kind inventor, mentor of 5. He constantly explores the wasteland, and as a result, he has sustained much wear and tear, making him frail and delicate. He wears a helmet with a glass lens to help him see better, and he is the first stitchpunk to meet 9.

He represents The Scientist's resourceful, inventive, and altruistic spirit, and his desire to help others and put smiles on other peoples' faces.

3 & 4[]

Main article: 3 & 4

3 & 4 are the third and fourth stitchpunks created, apparently only minutes or seconds apart from each other. They are the twins and look identical. Elijah Wood says they are made to resemble garden gloves. 3 & 4 do not talk. Instead, they communicate by flicking their eyes like a projector. They are curious but timid, and they enjoy reading, playing, amusing the others and making mischief.

They represent the silly and carefree side of The Scientist and his love of books.

5[]

Main article: 5

5 is the fifth stitchpunk created. 5 acts as the friendly, kind, innocent one-eyed engineer that befriends 9. He is 2's student. He is trusting, but also gullible and shy.

He represents The Scientist's kind and ethical mentality.

6[]

Main article: 6

6 is the sixth stitchpunk created. 6 is an eccentric, reclusive artist. He prefers to convey his thoughts and ideas visually rather than verbally, and he has different views about the world from everyone else. His fingers are pen nibs. He constantly has visions from the past and future, and he draws all of them on paper. He has drawn the talisman's pattern many times.

He represents The Scientist's quirky and eccentric mind.

7[]

Main article: 7

7 is the seventh stitchpunk created. 7 acts as a fast, agile, dexterous hunter that will fight at whatever the cause. 7 is the only female stitchpunk and may be made out of vinyl or corduroy. She is rebellious, hot-headed and quick-thinking.

She represents The Scientist's fierce independence and his perseverance, refusing to back down even when times seem bleak.

8[]

Main article: 8

8 is the eighth stitchpunk created. He is a very strong, bulky stitchpunk in comparison to the other ones. He might have been made from an old sock. He doesn't have a large vocabulary, and he acts as 1's guard. However, he later comes to act as a trustworthy guard, ready to defend the others from danger. He has many weapons and tools to help him fight. He enjoys mocking the other stitchpunks.

He represents The Scientist's loyalty, strong, and also brutish side.

9[]

Main article: 9 (Character)

9 is the ninth and final stitchpunk created. He is curious, friendly and good-natured. He frequently quarrels with 1, as the two are complete opposites. He has leadership qualities that conflict with the dictatorship of 1. He acts as the protagonist and main character of the movie 9.

He represents The Scientist's courage and morals. He is the closest to perfection, because he holds the purest part of The Scientist's soul.

Trivia[]

  • The stitchpunks all have apparel resembling human clothing:

1 - - A bishop's miter made of a candle cap, as well as a cape and a Crozier (shepherd's hook).

2 - - A candle that resembles a top hat, and a piece of glass that functions like eyeglasses. Without his candle hat, the back of his head has a metal plate which looks like a yarmulke.

3&4 - - Glove finger sleeve hoods.

5 - - A backpack made from a playing card for holding assorted tools.

6 - - A necktie-like key and vertical pinstripes.

7 - - A helmet made from a crow skull.

8 - - Shoulder armor made from pieces of possibly a gear or a circular saw, and a helmet/mask made from the cap of a salt shaker.

9 - - A zipper resembling a necktie (like 6's key).

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